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Have there been any new or other influences for Armed Fantasia? I read that Western themes and things like Trigun influenced your design of Wild Arms. Also if you’re a fan of anime you’ll find fun in that as well.” On top of that, it will be an open-world like experience where you explore all over the place. There will be a compelling story as always, but the story and characters and such will be different than those from Wild Arms so anyone who hasn’t played Wild Arms will be able to enjoy this game. Kaneko: “First of all, Armed Fantasia is a completely different game than Wild Arms. This game is often advertised as a spiritual successor to Wild Arms, but for people who like me who haven’t yet played Wild Arms, can you explain what makes this game special and stand out from other RPGs?
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Publishers will do research to see what people want or if what they’re making is good or not, whereas with Kickstarter, without going through another company we can ask customers directly ‘What kind of game do you want us to make?’ and ‘What do you think about this?'” Kaneko: “Under a publisher, making a fun and interesting game is of course the most important. So what has the experience been like developing a crowdfunded game versus having a publisher?
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You know, the person answering questions on Twitter as Alicia is this guy. I’m not as good an interviewer as Alicia is on the game’s official Twitter account, but I’ll try my best.
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